![]() “Play times turned out to be short for previous games, but due to the open zone and other factors there was a substantial improvement this time around.” “Whenever we work on the concept of a new game, we always refer to the reaction to previous games and user feedback, so there are a lot of lessons, but one of them would be playing time,” says Iizuka. As such, Iizuka believes that Sonic Frontiers is the longest Sonic main game to date. Not only does this approach change the pace of Sonic the Hedgehog’s traditional formula, but it extends playtime, another criticism Sonic Team creative officer Takashi Iizuka heard coming out of Forces. One of the responses to this lesson was to create large open areas in which players spend hours exploring, solving puzzles, fighting bosses, and collecting items. Selectively speaking only about the learnings of Sonic Forces, I believe we learned that the method of designing stages with specific game mechanics (which started with Sonic Unleashed) where we have shorter stages, slows down Sonic a bit and implements new actions for Sonic in the title will no longer meet the expectations of our Sonic fans or those who enjoy stageless action games.” “Now, with 32 years of Sonic development experience with us, I’m putting all my experiential learnings into practice in developing this game. “I’ve been with Sonic Team for 19 years and I want to say that we’re constantly learning from our successes and failures, not just from previously released Sonic Forces, but from every Sonic title we’ve ever worked on,” he says.
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